Escape Room was designed as an experience in which students had to solve a combination of puzzles in a limited amount of time in order to win in the game. The puzzles of the escape room were arranged as a treasure hunt – each puzzle unlocked the next one. The designed educational escape room combined computer-based and physical puzzles, in order to create a highly engaging activity without compromising its educational value. Puzzles consisted of information from Computer Science but also encouraged improving students’ knowledge and skills through teamwork, communication, collaboration, and learning from each other.
Results from teh survey conducted with students can be found on the following file survey Escape room